#include "CageHookMutator.h"

UCageHookMutator::UCageHookMutator()
{
	this->_cageClass = NULL;
	this->_spawnPointElementType = EGameplayElementType::Searchable;
	this->_releaseCageOnDeath = true;
	this->_cageEntityComponentClass = NULL;
	this->_sendToCageInteractionClass = NULL;
}
