#include "RookieSpirit.h"
#include "Net/UnrealNetwork.h"

class AGenerator;
class ADBDPlayer;

void URookieSpirit::OnRep_NumberOfGreatSkillChecksOnGeneratorRepair()
{

}

void URookieSpirit::HandleGeneratorIsDamagedChanged(AGenerator* generator, ADBDPlayer* player)
{

}

void URookieSpirit::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(URookieSpirit, _numberOfGreatSkillChecksOnGeneratorRepair);
}

URookieSpirit::URookieSpirit()
{
	this->_numberOfGreatSkillChecksOnGeneratorRepair = 0;
	this->_numberOfGeneratorRepairGreatSkillChecksRequired = 0;
}
