#include "MaterialHelper.h"

class USceneComponent;
class UMeshComponent;

void UMaterialHelper::SetSceneComponentVisibility(USceneComponent* inSceneComponent, const bool newVisibility, const bool propagateToChildren)
{

}

void UMaterialHelper::RefreshMeshes()
{

}

void UMaterialHelper::RefreshMesh(UMeshComponent* mc)
{

}

UMaterialHelper::UMaterialHelper()
{

}
