#pragma once

#include "CoreMinimal.h"
#include "EItemRarity.generated.h"

UENUM(BlueprintType)
enum class EItemRarity : uint8
{
	Common,
	Uncommon,
	Rare,
	VeryRare,
	UltraRare,
	Ascended,
	Artifact,
	Spectral,
	Teachable,
	SpecialEvent,
	Legendary,
	Visceral,
	Epic,
	SuperEpic,
	UltraEpic,
	Count,
	None,
};
