#include "GuardSlowingZone.h"

class AActor;

void AGuardSlowingZone::OnZoneEndOverlap(AActor* overlappedActor, AActor* otherActor)
{

}

void AGuardSlowingZone::OnZoneBeginOverlap(AActor* overlappedActor, AActor* otherActor)
{

}

AGuardSlowingZone::AGuardSlowingZone()
{

}
