#pragma once

#include "CoreMinimal.h"
#include "EAkCollisionChannel.generated.h"

UENUM(BlueprintType)
enum EAkCollisionChannel
{
	EAKCC_WorldStatic,
	EAKCC_WorldDynamic,
	EAKCC_Pawn,
	EAKCC_Visibility,
	EAKCC_Camera,
	EAKCC_PhysicsBody,
	EAKCC_Vehicle,
	EAKCC_Destructible,
	EAKCC_UseIntegrationSettingsDefault,
};
