#include "DepositVoidEnergyTierQEEvaluator.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"

void UDepositVoidEnergyTierQEEvaluator::OnVoidEnergyDeposited(const FGameplayTag gameEventType, const FGameEventData& gameEventData)
{

}

UDepositVoidEnergyTierQEEvaluator::UDepositVoidEnergyTierQEEvaluator()
{

}
