#include "ScourgeHookManagerComponent.h"
#include "Net/UnrealNetwork.h"

void UScourgeHookManagerComponent::OnRep_ScourgeHooks()
{

}

void UScourgeHookManagerComponent::OnLocallyObservedChanged()
{

}

void UScourgeHookManagerComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UScourgeHookManagerComponent, _scourgeHooks);
}

UScourgeHookManagerComponent::UScourgeHookManagerComponent()
{

}
