#pragma once

#include "CoreMinimal.h"
#include "EAISkillK40DoorNextAction.generated.h"

UENUM(BlueprintType)
enum class EAISkillK40DoorNextAction : uint8
{
	None,
	TraversalSwitch,
	Teleport,
	ScoutSwitch,
	FirstCameraRotate,
	SecondCameraRotate,
	ObserveKiller,
	ApproachKillerSwitch,
	Cancel,
};
