#include "DemonModeCooldownInteraction.h"

class ADBDPlayer;

void UDemonModeCooldownInteraction::SetPlayerOwner(const ADBDPlayer* owner)
{

}

void UDemonModeCooldownInteraction::OnLevelReadyToPlay()
{

}

UDemonModeCooldownInteraction::UDemonModeCooldownInteraction()
{

}
