#pragma once

#include "CoreMinimal.h"
#include "QuestEventEvaluatorBase.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"
#include "DoBeforeHookQEEvaluator.generated.h"

UCLASS(Blueprintable)
class UDoBeforeHookQEEvaluator : public UQuestEventEvaluatorBase
{
	GENERATED_BODY()

public:
	UFUNCTION()
	void OnHooked(const FGameplayTag gameEventType, const FGameEventData& gameEventData);

public:
	UDoBeforeHookQEEvaluator();
};

FORCEINLINE uint32 GetTypeHash(const UDoBeforeHookQEEvaluator) { return 0; }
