#include "TargetableStrategy.h"

UTargetableStrategy::UTargetableStrategy()
{
	this->_isRangeBased = true;
	this->_hasMinTargetableDistance = true;
	this->_minTargetableDistance = 200.000000;
	this->_hasMaxTargetableDistance = true;
	this->_maxTargetableDistance = 3200.000000;
	this->_useCurrentCameraTargetInsteadOfPlayerLocation = false;
}
