#include "TrackedDeathboundPlayer.h"


FTrackedDeathboundPlayer::FTrackedDeathboundPlayer()
{
	this->DeathboundPlayer = NULL;
	this->RescuedPlayer = NULL;
	this->ObliviousStatusEffect = NULL;
	this->RevealRescuedPlayerAuraStatusEffect = NULL;
	this->HasTriggeredScream = false;
}
