#pragma once

#include "CoreMinimal.h"
#include "Components/HierarchicalInstancedStaticMeshComponent.h"
#include "FoliageDensityHISM.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class DEADBYDAYLIGHT_API UFoliageDensityHISM : public UHierarchicalInstancedStaticMeshComponent
{
	GENERATED_BODY()

public:
	UFoliageDensityHISM();
};

FORCEINLINE uint32 GetTypeHash(const UFoliageDensityHISM) { return 0; }
