#include "GeneratorToolboxRepairInteraction.h"

class ADBDPlayer;

bool UGeneratorToolboxRepairInteraction::HasChargedToolBox(const ADBDPlayer* player) const
{
	return false;
}

FString UGeneratorToolboxRepairInteraction::GetInteractionTextWhenEmpty() const
{
	return TEXT("");
}

UGeneratorToolboxRepairInteraction::UGeneratorToolboxRepairInteraction()
{
	this->_interactionTextWhenEmpty = FText::GetEmpty();
}
