#pragma once

#include "CoreMinimal.h"
#include "EHoudiniAssetState.generated.h"

UENUM(BlueprintType)
enum class EHoudiniAssetState : uint8
{
	NeedInstantiation,
	NewHDA,
	PreInstantiation,
	Instantiating,
	PreCook,
	Cooking,
	PostCook,
	PreProcess,
	Processing,
	None,
	NeedRebuild,
	NeedDelete,
	Deleting,
	ProcessTemplate,
};
