#include "TeleportPositionFinderComponent.h"

UTeleportPositionFinderComponent::UTeleportPositionFinderComponent()
{
	this->_rayCastZOffet = 150.000000;
	this->_rayCastLength = 10000.000000;
	this->_killerInRangeMinimumDistanceCheck = 200.000000;
	this->_killerInRangeMaxRangePercentage = 0.750000;
	this->_deltaHeightThreshold = 20.000000;
	this->_timeBetweenFailsafeChecks = 2.000000;
	this->_minDistanceNeededFromEscapeDoors = 3500.000000;
}
