#include "SoleSurvivor.h"

class ASurvivor;

void USoleSurvivor::Authority_OnSurvivorAdded(const ASurvivor* survivor)
{

}

USoleSurvivor::USoleSurvivor()
{
	this->_modifyActionSpeedWhenRepairingEffect = NULL;
	this->_modifyActionSpeedWhenOpeningGateOrHatchEffect = NULL;
	this->_obsessionChanceStatusEffectClass = NULL;
	this->_actionSpeedsRepairing = 0.000000;
	this->_actionSpeedsOpeningGateOrHatch = 0.000000;
	this->_auraHideDistancePerDeadOrDisconnectedSurvivor = 0.000000;
}
