#include "SurvivorAimableSubAnimInstance.h"

USurvivorAimableSubAnimInstance::USurvivorAimableSubAnimInstance()
{
	this->_pitch = 0.000000;
	this->_isHoldingAimItem = false;
	this->_isAiming = false;
	this->_isAimingAlpha = 0.000000;
	this->_shoulderToCollisionDistance = 0.000000;
}
