#pragma once

#include "CoreMinimal.h"
#include "Components/CapsuleComponent.h"
#include "CapsulePlayerOverlapComponent.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class DEADBYDAYLIGHT_API UCapsulePlayerOverlapComponent : public UCapsuleComponent
{
	GENERATED_BODY()

public:
	UCapsulePlayerOverlapComponent();
};

FORCEINLINE uint32 GetTypeHash(const UCapsulePlayerOverlapComponent) { return 0; }
