#include "FaceCorrectionSurvivorSubAnimInstance.h"

UFaceCorrectionSurvivorSubAnimInstance::UFaceCorrectionSurvivorSubAnimInstance()
{
	this->_isIdle = false;
	this->_isFreddyMori = false;
	this->_isInLocker = false;
	this->_isEdgeCase = false;
	this->_isInjured = false;
	this->_isHealingOthers = false;
	this->_isCrouched = false;
}
