#include "ScreenBase.h"

void UScreenBase::SetFadesOut(bool fadesOut) const
{

}

void UScreenBase::OnTextInputMouseClicked(bool isPassword)
{

}

void UScreenBase::OnStart()
{

}

void UScreenBase::OnNavKey(const FString& navKey)
{

}

void UScreenBase::OnHideVirtualKeyboardRequested()
{

}

void UScreenBase::OnEscape()
{

}

void UScreenBase::OnBack()
{

}

void UScreenBase::OnAnyKey(float code)
{

}

void UScreenBase::OnAnimationUpdate(int32 isAnimationDoneNew)
{

}

void UScreenBase::BroadcastOnHighlightedElementClickedEvent(const FName onBoardingID)
{

}

UScreenBase::UScreenBase()
{
	this->IsAnimationDone = true;
	this->LocKeyResultMaxChars = 100;
}
