#include "PlayerMovementCorrectionData.h"


FPlayerMovementCorrectionData::FPlayerMovementCorrectionData()
{
	this->ServerCorrectionAnalytics = FPlayerMovementCorrectionAnalytics{};
	this->CurrentSpikeServerCorrectionsCounts = 0;
	this->ServerCorrectionsCount = 0;
	this->SpikeAbove5ServerCorrectionsCount = 0;
	this->SpikeAbove10ServerCorrectionsCount = 0;
	this->SpikeAbove20ServerCorrectionsCount = 0;
	this->ServerCorrectionsScore = 0;
}
