#include "ContextualQuestUtilities.h"

class ADBDPlayer;

bool UContextualQuestUtilities::PlayerHasToCompleteAssociatedQuest(const ADBDPlayer* player, const FName specialBehaviourId)
{
	return false;
}

bool UContextualQuestUtilities::PlayerHasAssociatedQuest(const ADBDPlayer* player, const FName specialBehaviourId)
{
	return false;
}

UContextualQuestUtilities::UContextualQuestUtilities()
{

}
