#pragma once

#include "CoreMinimal.h"
#include "Components/SphereComponent.h"
#include "SpherePlayerOverlapComponent.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class DEADBYDAYLIGHT_API USpherePlayerOverlapComponent : public USphereComponent
{
	GENERATED_BODY()

public:
	USpherePlayerOverlapComponent();
};

FORCEINLINE uint32 GetTypeHash(const USpherePlayerOverlapComponent) { return 0; }
