#include "GassedSurvivorSubAnimInstance.h"

UGassedSurvivorSubAnimInstance::UGassedSurvivorSubAnimInstance()
{
	this->_isGassed = false;
	this->_isIdle = false;
	this->_isCrouched = false;
	this->_isCrawling = false;
	this->_isAnyMontagePlaying = false;
}
