#include "KillerSoundCuesComponent.h"

class AActor;

void UKillerSoundCuesComponent::StopTrackingActor(AActor* actorToStopTracking)
{

}

void UKillerSoundCuesComponent::StartTrackingActorWithLifetime(AActor* actorToStartTracking, FName distanceDataID, float trackerLifetime)
{

}

void UKillerSoundCuesComponent::StartTrackingActor(AActor* actorToStartTracking, FName distanceDataID)
{

}

UKillerSoundCuesComponent::UKillerSoundCuesComponent()
{

}
