#include "BTService_LookAway.h"

UBTService_LookAway::UBTService_LookAway()
{
	this->FocusPriority = 2;
	this->MaxInteractableRange = 400.000000;
	this->MaxRangeForSurvivors = 0.000000;
	this->UpdateRelevantInteractablesInterval = 2.000000;
}
