#include "AISkill_Interaction_LinearAttack.h"

UAISkill_Interaction_LinearAttack::UAISkill_Interaction_LinearAttack()
{
	this->CancelsInteractionRequest = true;
	this->InteractionRequestCancelTime = 1.000000;
	this->ProjectileSpeed = -1.000000;
	this->ChargeTravelDistance = 400.000000;
	this->MinChargeTime = 1.000000;
	this->MaxChargeTime = 2.500000;
	this->MaxRange = 1000.000000;
	this->TargetRerollTime = 3.000000;
	this->CanAttackDifferentTargets = false;
	this->ClearAimVariablesAfterTime = 0.500000;
	this->FacingLocationAngle = 3.000000;
	this->CanAttackThroughWalls = false;
	this->ObstructionCheckHeight = 60.000000;
	this->ObstructionSphereTraceRadius = 20.000000;
	this->ForceAttackAfterTime = 1.500000;
}
