#pragma once

#include "CoreMinimal.h"
#include "EndOfGameQEEvaluator.h"
#include "GameplayTagContainer.h"
#include "GameEventData.h"
#include "PreventExitGateOpenQEEvaluator.generated.h"

UCLASS(Blueprintable)
class ARCHIVES_API UPreventExitGateOpenQEEvaluator : public UEndOfGameQEEvaluator
{
	GENERATED_BODY()

public:
	UFUNCTION()
	void OnExitGateOpened(const FGameplayTag gameEventType, const FGameEventData& gameEventData);

public:
	UPreventExitGateOpenQEEvaluator();
};

FORCEINLINE uint32 GetTypeHash(const UPreventExitGateOpenQEEvaluator) { return 0; }
