#include "SingleProjectileProviderComponent.h"
#include "Net/UnrealNetwork.h"
#include "BaseProjectile.h"

void USingleProjectileProviderComponent::OnRep_Projectile()
{

}

void USingleProjectileProviderComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(USingleProjectileProviderComponent, _projectile);
}

USingleProjectileProviderComponent::USingleProjectileProviderComponent()
{
	this->_projectileClass = ABaseProjectile::StaticClass();
}
