#pragma once

#include "CoreMinimal.h"
#include "EDetectionZone.generated.h"

UENUM(BlueprintType)
enum class EDetectionZone : uint8
{
	VE_None,
	VE_Slash,
	VE_Pounce,
	VE_Chainsaw,
	VE_Obstructed,
	VE_Interruption,
	VE_ChainsawLockExtended,
	VE_Damage,
	VE_ChainsawObstruction,
	VE_Blink,
	VE_ChainsawDamageExtended,
	VE_Stalker,
	VE_Lunge,
	VE_PowerAttack,
	VE_PowerCustomNearMiss,
	VE_PowerCustomObstructed,
};
