#include "ThrowStandingSurvivorSubAnimInstance.h"

UThrowStandingSurvivorSubAnimInstance::UThrowStandingSurvivorSubAnimInstance()
{
	this->_isIdle = false;
	this->_isInjured = false;
	this->_isCrouching = false;
	this->_isCharging = false;
	this->_isThrowing = false;
	this->_yaw = 0.000000;
}
