#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ModularCharacter.generated.h"

UCLASS(Blueprintable)
class MODULARGAMEPLAYACTORS_API AModularCharacter : public ACharacter
{
	GENERATED_BODY()

public:
	AModularCharacter();
};

FORCEINLINE uint32 GetTypeHash(const AModularCharacter) { return 0; }
