#pragma once

#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "StatusEffectViewData.h"
#include "StatusEffectViewInterface.generated.h"

UINTERFACE(Blueprintable)
class DBDUIVIEWINTERFACES_API UStatusEffectViewInterface : public UInterface
{
	GENERATED_BODY()
};

class DBDUIVIEWINTERFACES_API IStatusEffectViewInterface : public IInterface
{
	GENERATED_BODY()

public:
	UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
	void ShowActiveStatusEffect(const FStatusEffectViewData& statusEffectData);

	UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
	void RemoveExistingStatusEffect(const FName& statusEffectId);

};
