#include "DBDPathFollowingComponent.h"

UDBDPathFollowingComponent::UDBDPathFollowingComponent()
{
	this->UnblockPathDeviationRadius = 200.000000;
	this->UnblockPathTimeLimit = 0.800000;
	this->UnblockPathReachDistance = 50.000000;
	this->KeepMovingAfterPathEndTime = 0.500000;
	this->LookAheadDistance = 500.000000;
}
