#include "BBQAndChili.h"

float UBBQAndChili::GetMinDistanceToKillerByLevel(int32 level)
{
	return 0.0f;
}

float UBBQAndChili::GetAuraRevealDuration() const
{
	return 0.0f;
}

UBBQAndChili::UBBQAndChili()
{
	this->_auraRevealDuration = 4.000000;
	this->_minDistanceToHookedPlayerByLevel = 0.000000;
	this->_survivorImposedEffectClass = NULL;
}
