#include "K41ProjectileSpawnAroundActorData.h"


FK41ProjectileSpawnAroundActorData::FK41ProjectileSpawnAroundActorData()
{
	this->ActorType = NULL;
	this->SpawningOffset = FVector{};
	this->PitchEntropy = FVector2D{};
	this->YawEntropy = FVector2D{};
	this->ShouldBlockSpawningIfCollisionTooClose = false;
	this->CollisionCheckDistance = 0.0f;
	this->CollisionProfile = NAME_None;
}
