#include "NewSurvivorTutorialAnalytics.h"


FNewSurvivorTutorialAnalytics::FNewSurvivorTutorialAnalytics()
{
	this->IsLookAroundComplete = false;
	this->IsWalkAroundComplete = false;
	this->IsRunningComplete = false;
	this->IsCrouchComplete = false;
	this->IsFirstVaultComplete = false;
	this->TimeToCompleteAreaOne = 0;
	this->IsGeneratorComplete = false;
	this->IsSecondVaultComplete = false;
	this->TimeToCompleteAreaTwo = 0;
	this->IsBeartrapComplete = false;
	this->TimeToCompleteAreaThree = 0;
	this->IsPalletComplete = false;
	this->IsUnhookMegComplete = false;
	this->IsLockerComplete = false;
	this->IsGetUnhookedComplete = false;
	this->IsHealMegComplete = false;
	this->IsGetHealedComplete = false;
	this->IsOpenGateComplete = false;
	this->IsEscapeComplete = false;
	this->TimeToCompleteAreaFour = 0;
	this->TotalTimeInTutorial = 0;
	this->TutorialId = TEXT("");
	this->OnboardingModeId = TEXT("");
	this->OnboardingEnabled = 0;
	this->OnboardingABTestingEnabled = 0;
	this->OnboardingNumberActiveModes = 0;
	this->OnboardingNewAssignedMode = 0;
}
