#pragma once

#include "CoreMinimal.h"
#include "AdjustableCooldownStatusEffect.h"
#include "ObliviousEffect.generated.h"

UCLASS(Blueprintable, EditInlineNew, meta=(BlueprintSpawnableComponent))
class DBDCOMPETENCE_API UObliviousEffect : public UAdjustableCooldownStatusEffect
{
	GENERATED_BODY()

public:
	UObliviousEffect();
};

FORCEINLINE uint32 GetTypeHash(const UObliviousEffect) { return 0; }
