#include "OniDemonModeAttackStateComponent.h"

void UOniDemonModeAttackStateComponent::Server_ClearChargingState_Implementation()
{

}

void UOniDemonModeAttackStateComponent::Multicast_ClearChargingState_Implementation()
{

}

UOniDemonModeAttackStateComponent::UOniDemonModeAttackStateComponent()
{

}
