#include "BoxOcclusionQueryComponent.h"

float UBoxOcclusionQueryComponent::GetVisiblePercentOfScreen() const
{
	return 0.0f;
}

float UBoxOcclusionQueryComponent::GetNumberOfVisiblePixels() const
{
	return 0.0f;
}

float UBoxOcclusionQueryComponent::GetEstimatedRenderedPixelCount() const
{
	return 0.0f;
}

UBoxOcclusionQueryComponent::UBoxOcclusionQueryComponent()
{
	this->TimeUntilOccluded = 0.200000;
}
