#include "ArmOverrideSurvivorSubAnimInstance.h"

UArmOverrideSurvivorSubAnimInstance::UArmOverrideSurvivorSubAnimInstance()
{
	this->_isCrawling = false;
	this->_isHoldingHandleItem = false;
	this->_isArmOverrideDisabled = false;
	this->_isFrightScream = false;
	this->_isHoldingLantern = false;
	this->_injuredNotUsingAimItem = 0.000000;
}
