#include "AISkill_Interaction_OniDash.h"

UAISkill_Interaction_OniDash::UAISkill_Interaction_OniDash()
{
	this->MaxSideAngle = 45.000000;
	this->StopTurnMargin = 5.000000;
	this->ChargingUntilPercent = 0.950000;
	this->PalletDetectionForwardDistance = 300.000000;
	this->PalletDetectionRadius = 200.000000;
	this->AttackInput = EPawnInputPressTypes::Attack;
}
