#pragma once

#include "CoreMinimal.h"
#include "EInteractionAnimation.generated.h"

UENUM(BlueprintType)
enum class EInteractionAnimation : uint8
{
	VE_None,
	VE_Generator,
	VE_PullDownLeft,
	VE_PullDownRight,
	VE_Hiding,
	VE_SearchCloset,
	VE_HealingOther,
	VE_OpenEscape,
	VE_StruggleFree,
	VE_HealOther,
	VE_HealSelf,
	VE_PickedUp,
	VE_Unused01,
	VE_Dropped,
	VE_Unused02,
	VE_BeingHooked,
	VE_Sabotage,
	VE_ChargeBlink,
	VE_ThrowFirecracker,
	VE_WakeUpOther,
	VE_RemoveReverseBearTrap,
	VE_DestroyPortal,
	VE_OniDash,
	VE_K34SliceAndDiceDash,
	VE_PickUpAnniversaryCrown,
	VE_InteractWithGlyph,
	VE_InteractWithUnstableRift,
	VE_OpenChest,
};
