#pragma once

#include "CoreMinimal.h"
#include "EDBDBarkPlayerStateConditionFlag.generated.h"

UENUM(BlueprintType)
enum class EDBDBarkPlayerStateConditionFlag : uint8
{
	None,
	IsCrouching,
	IsRunningAndMoving,
	IsIncapacitated = 4,
	IsExhausted = 8,
};
