#pragma once

#include "CoreMinimal.h"
#include "EAIMovementPriority.generated.h"

UENUM(BlueprintType)
enum class EAIMovementPriority : uint8
{
	Min,
	SuppressFootsteps = 10,
	ConversionDefault = 50,
	NavLinkOverride = 100,
	DangerObject = 120,
	SpecialAction = 150,
};
