#include "KillerFormCameraSettings.h"


FKillerFormCameraSettings::FKillerFormCameraSettings()
{
	this->_perspectiveChangeTransitionData = FPlayerPerspectiveChangeTargetData{};
	this->_cameraComponentAttachmentType = EKillerFormCameraAttachmentTypes::Killer;
	this->_cameraSpringArmOffset = FVector{};
	this->_targetSpringArmLength = 0.0f;
	this->_minPitchValue = NULL;
	this->_maxPitchValue = NULL;
}
