#include "RangeBasedCondition.h"
#include "Net/UnrealNetwork.h"

void URangeBasedCondition::SetRange(float newRange)
{

}

void URangeBasedCondition::OnRep_Range()
{

}

void URangeBasedCondition::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(URangeBasedCondition, _range);
}

URangeBasedCondition::URangeBasedCondition()
{
	this->_range = 0.000000;
}
