#include "AISkill_LeaveGenerator_VoidCrystal.h"

UAISkill_LeaveGenerator_VoidCrystal::UAISkill_LeaveGenerator_VoidCrystal()
{
	this->HighestChanceGeneratorProgress = 0.900000;
	this->UsageGeneratorProgressInterval = 0.100000;
	this->MaxBaseUseChance = 0.500000;
	this->MinBaseUseChance = 0.200000;
	this->CloseKillerBonus = 0.300000;
	this->UsageChanceRerollTime = 1.000000;
}
