#include "HoudiniInstancedOutput.h"


FHoudiniInstancedOutput::FHoudiniInstancedOutput()
{
	this->OriginalObject = NULL;
	this->OriginalObjectIndex = 0;
	this->OriginalTransforms = TArray<FTransform>();
	this->VariationObjects = TArray<TSoftObjectPtr<UObject>>();
	this->VariationTransformOffsets = TArray<FTransform>();
	this->TransformVariationIndices = TArray<int32>();
	this->OriginalInstanceIndices = TArray<int32>();
	this->bChanged = false;
	this->bStale = false;
}
