#include "UMGHudEditorLayoutWidget.h"

class UUMGDragWidget_HudEditor;
class UAkAudioEvent;
class UUMGHudEditorScreen;
class UCustomWidgetWrapper_HudEditor;

void UUMGHudEditorLayoutWidget::ShowSurvivorLayout()
{

}

void UUMGHudEditorLayoutWidget::ShowKillerLayout()
{

}

void UUMGHudEditorLayoutWidget::SetWidgetToEdit_Implementation(UUMGDragWidget_HudEditor* widget)
{

}

void UUMGHudEditorLayoutWidget::SetSaveOverlapSound(UAkAudioEvent* onSaveOverlapSound)
{

}

void UUMGHudEditorLayoutWidget::SetHudEditorScreen_Implementation(UUMGHudEditorScreen* hudEditorScreenNew)
{

}

void UUMGHudEditorLayoutWidget::SaveLayout()
{

}

void UUMGHudEditorLayoutWidget::ResetLayout()
{

}

UCustomWidgetWrapper_HudEditor* UUMGHudEditorLayoutWidget::GetHudEditorWrapperToEdit() const
{
	return NULL;
}

UUMGDragWidget_HudEditor* UUMGHudEditorLayoutWidget::GetCurrentDragWidget() const
{
	return NULL;
}

void UUMGHudEditorLayoutWidget::FlipLayout()
{

}

void UUMGHudEditorLayoutWidget::FlagSaveAsDirty()
{

}

UUMGHudEditorLayoutWidget::UUMGHudEditorLayoutWidget()
{

}
