#include "GameplayNotificationManager.h"
#include "GameplayNotificationData.h"

class UGameplayModifierContainer;

void UGameplayNotificationManager::Multicast_FireGameplayNotification_Implementation(const UGameplayModifierContainer* modifierContainer, bool addToHistory)
{

}

void UGameplayNotificationManager::FireGameplayNotification(const FGameplayNotificationData& notificationData, bool addToHistory)
{

}

UGameplayNotificationManager::UGameplayNotificationManager()
{

}
