#include "YamaokaFamilyCrest.h"
#include "Net/UnrealNetwork.h"

void UYamaokaFamilyCrest::OnRep_AddonActivationCount()
{

}

void UYamaokaFamilyCrest::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);

	DOREPLIFETIME(UYamaokaFamilyCrest, _survivorsToReveal);
	DOREPLIFETIME(UYamaokaFamilyCrest, _addonActivationCount);
}

UYamaokaFamilyCrest::UYamaokaFamilyCrest()
{
	this->_revealDuration = 0.000000;
	this->_revealRange = 0.000000;
	this->_revealAuraToKillerEffectClass = NULL;
	this->_addonActivationCount = 0;
}
