#include "TricksterStatusData.h"

UTricksterStatusData::UTricksterStatusData()
{
	this->CurrentLacerationLevel = 0.000000;
	this->MaximumLacerationLevel = 0.000000;
	this->IsDangerousLacerationLevel = false;
	this->WasRecentlyDamagedByLaceration = false;
}
