#include "K24CheatComponent.h"

class APawn;
class AController;

void UK24CheatComponent::OnPawnControllerSet(APawn* pawn, AController* oldController, AController* newController)
{

}

void UK24CheatComponent::DBD_TeleportZombiesTo(float x, float y, float z)
{

}

void UK24CheatComponent::DBD_K24ZombieFall(const float Zvalue)
{

}

void UK24CheatComponent::DBD_K24StopAllZombies()
{

}

void UK24CheatComponent::DBD_K24StartAllZombies()
{

}

void UK24CheatComponent::DBD_K24SpawnZombieOnKiller()
{

}

void UK24CheatComponent::DBD_K24SetPowerLevelPoints(const float value)
{

}

void UK24CheatComponent::DBD_K24SetContaminationOnSurvivor(const bool value)
{

}

void UK24CheatComponent::DBD_K24ComeToMeMyZombies()
{

}

UK24CheatComponent::UK24CheatComponent()
{
	this->_zombieManagementClass = NULL;
}
