#include "RewardWrapperViewData.h"


FRewardWrapperViewData::FRewardWrapperViewData()
{
	this->RewardType = ERewardType::None;
	this->CharacterRewardViewData = FCharacterRewardViewData{};
	this->CurrencyProgressionRewardViewData = FCurrencyProgressionRewardViewData{};
	this->CustomizationRewardViewData = FCustomizationRewardViewData{};
	this->EventThemeLabel = TEXT("");
	this->DesiredAudioEvent = NULL;
}
