#include "CurseAbilitySetCurseStateAction.h"

UCurseAbilitySetCurseStateAction::UCurseAbilitySetCurseStateAction()
{
	this->_applyIfUnderRequestedState = true;
	this->_applyToMaxPercentage = false;
	this->_applyOnAllSurvivors = false;
	this->_eventSurvivorTarget = EGameEventActionTarget::Target;
	this->_shouldUpdateCursePassiveValue = false;
}
