#pragma once

#include "CoreMinimal.h"
#include "StatModifier.h"
#include "TestableStatModifier.generated.h"

USTRUCT(BlueprintType)
struct FTestableStatModifier : public FStatModifier
{
	GENERATED_BODY()

public:
	DBDGAMEPLAY_API FTestableStatModifier();
};

FORCEINLINE uint32 GetTypeHash(const FTestableStatModifier) { return 0; }
