#pragma once

#include "CoreMinimal.h"
#include "Net/Serialization/FastArraySerializer.h"
#include "ObjectFastArrayEntry.generated.h"

class UObject;

USTRUCT(BlueprintType)
struct FObjectFastArrayEntry : public FFastArraySerializerItem
{
	GENERATED_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	UObject* Object;

public:
	NETWORKUTILITIES_API FObjectFastArrayEntry();
};

FORCEINLINE uint32 GetTypeHash(const FObjectFastArrayEntry) { return 0; }
