#include "PlayerCurseAbilityData.h"


FPlayerCurseAbilityData::FPlayerCurseAbilityData()
{
	this->_curseStack = 0;
	this->_stackCharging = 0;
	this->_curseValue = 0.0f;
	this->_curseMaxValue = 0.0f;
	this->_curseMaxStack = 0;
	this->_cursePassiveRate = 0.0f;
	this->_requiresDischargeOfStackToRemove = false;
}
