#include "TormentTrailPoint.h"
#include "UObject/NoExportTypes.h"
#include "AuthoritativePoolableActorComponent.h"

class USplineComponent;

void ATormentTrailPoint::Server_RemoveTrailPoint_Implementation()
{

}

void ATormentTrailPoint::OnAcquireChanged(const bool acquired)
{

}

void ATormentTrailPoint::Multicast_TriggerTrailPointDisappear_Implementation()
{

}

void ATormentTrailPoint::GetTrailLocationAndTangeant(const int32 indexInTrail, const USplineComponent* splineComponent, FVector& outStartLocation, FVector& outStartTangent, FVector& outEndLocation, FVector& outEndTangent) const
{

}

ATormentTrailPoint::ATormentTrailPoint()
{
	this->_poolableComponent = CreateDefaultSubobject<UAuthoritativePoolableActorComponent>(TEXT("PollableComponent"));
	this->_splineMeshOverlapDistance = 0.000000;
	this->_timeToIgnoreOwningPlayerOverlap = 0.000000;
}
