#include "DistanceFromActorsIterativeWeightAdjustmentStrategy.h"

UDistanceFromActorsIterativeWeightAdjustmentStrategy::UDistanceFromActorsIterativeWeightAdjustmentStrategy()
{
	this->_actorGameplayElementSpawnerType = EGameplayElementType::Generic;
	this->_actorTileSpawnPointType = ETileSpawnPointType::Unspecified;
}
