#include "K39TentacleAnimInstance.h"

void UK39TentacleAnimInstance::OnLevelReadyToPlay()
{

}

void UK39TentacleAnimInstance::OnIntroCompleted()
{

}

UK39TentacleAnimInstance::UK39TentacleAnimInstance()
{
	this->_isLevelReadyToPlay = false;
	this->_isIntroComplete = false;
	this->_isMoving = false;
	this->_isLaunchingTentacle = false;
	this->_isBeingPulled = false;
	this->_tentacleSwingResult = EK39TentacleSwingResult::NoResult;
	this->_firstPersonView = false;
	this->_isInAir = false;
	this->_forwardVelocity = 0.000000;
	this->_lateralVelocity = 0.000000;
	this->_isCarrying = false;
	this->_attackState = EAttackSubstate::VE_None;
	this->_isChargingSwing = false;
	this->_isInPowerMode = false;
	this->_canLaunchSwing = false;
	this->_useBottomTentacles = false;
	this->_canAttack = false;
	this->_tentacleDistanceTop = 0.000000;
	this->_tentacleDistanceBot = 0.000000;
	this->_isStunned = false;
	this->_isNearHitLocation = false;
	this->_isNearHitLocationThreshold = 500.000000;
	this->_hitLocationLingeringDuration = 1.500000;
	this->_isSliding = false;
	this->_isObstructed = false;
}
