#include "K24AnimInstance.h"

void UK24AnimInstance::OnKillerPowerLevelChanged(int32 powerLevel)
{

}

UK24AnimInstance::UK24AnimInstance()
{
	this->_isInPowerMode = false;
	this->_isChargingPower = false;
	this->_isK24PowerAttacking = false;
	this->_isRequestingPowerAttack = false;
	this->_isWhipAttackObstructed = false;
	this->_powerLevel = 1;
}
