#include "AnimationCompressionLibraryDatabase.h"
#include "Engine/LatentActionManager.h"
#include "ACLVisualFidelityChangeResult.h"
#include "ACLVisualFidelity.h"

class UObject;
class UAnimationCompressionLibraryDatabase;

void UAnimationCompressionLibraryDatabase::SetVisualFidelity(UObject* WorldContextObject, FLatentActionInfo LatentInfo, UAnimationCompressionLibraryDatabase* DatabaseAsset, ACLVisualFidelityChangeResult& Result, ACLVisualFidelity VisualFidelity)
{

}

ACLVisualFidelity UAnimationCompressionLibraryDatabase::GetVisualFidelity(UAnimationCompressionLibraryDatabase* DatabaseAsset)
{
	return ACLVisualFidelity::Highest;
}

UAnimationCompressionLibraryDatabase::UAnimationCompressionLibraryDatabase()
{
	this->MaxStreamRequestSizeKB = 1024;
	this->DefaultVisualFidelity = ACLVisualFidelity::Lowest;
}
